Flying. (Can only be attacked by flying creatures.) Fire 3. (When created: Deal 3 damage to any target.) When this is destroyed: Deal 2 damage to each opponent + Gain 4 life.
Scaldar
Flying. (Can only be attacked by flying creatures.) Fire 3. (When created: Deal 3 damage to any target.) When this is destroyed: Deal 2 damage to each opponent + Gain 4 life.
Fire 2. (When created: Deal 2 damage to any target.) At end of your turn: Put three +1 power counters on target creature.
Fire 2. (When created: Deal 2 damage to any target.) While in play: Opponents may only play 3 cards each turn + When your card in play is destroyed, you may draw 1 card.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.)
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)
When created: Target opponent reveals their hand. Choose one card from their hand or discard pile. Search their deck and hand for additional copies, discard all selected cards. Shuffle opponent’s deck.
Only play if colors Red+Blue are Open.
Only play if colors Red+Blue are Open. Fire 2. (When created: Deal 2 damage to any target.)
If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.)
Opponent’s Cards in play have no text. For each Card that loses its text this way, you gain 1 life.