Draw 2 cards. Return target card in play to owners hand. Gain 4 life.
Deep Treasure
Draw 2 cards. Return target card in play to owners hand. Gain 4 life.
Only play if colors Gold+Blue are Open. Draw 1 card. Gain 2 life. If your next card played is a spell you may copy it.
If first in turn Opens colors Gold+Blue. You may shuffle your discard pile and deck. Look at the top card, if it’s a building you may play it.
When created: ALL gold and blue creatures you control gain a “Coin” token. (Whenever this attacks an opponent, draw 1 card and gain 1 life).
If first in turn Opens colors Gold+Blue. When created: Deal damage to any target, equal to the number of Gold cards in play you control.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When this is sacrificed: Draw 1 card.
If first in turn Opens colors Gold+Blue. Silent, Trap. Stop next creature card or building card. When this is sacrificed: Draw 1 card.
If first in turn Opens colors Gold+Blue. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: When you play a non-creature card, gain 1 life.