Deep Treasure

Spell

Draw 2 cards. Return target card in play to owners hand. Gain 4 life.

Luxsea Vision

Spell

Only play if colors Gold+Blue are Open. Draw 1 card. Gain 2 life. If your next card played is a spell you may copy it.

Abysswarden

Spell

If first in turn Opens colors Gold+Blue. You may shuffle your discard pile and deck. Look at the top card, if it’s a building you may play it.

Luxsea Pendant

Jewelry Amulet

When created: ALL gold and blue creatures you control gain a “Coin” token. (Whenever this attacks an opponent, draw 1 card and gain 1 life).

Seaband Ring

Jewelry Ring

If first in turn Opens colors Gold+Blue. When created: Deal damage to any target, equal to the number of Gold cards in play you control.

Sunflare of Luxsea

Heroic Building Town

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.

Brightwave Manor

Heroic Building House

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.

Goldglow House

Building Trap

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When this is sacrificed: Draw 1 card.

Sunflare House

Building Trap

If first in turn Opens colors Gold+Blue. Silent, Trap. Stop next creature card or building card. When this is sacrificed: Draw 1 card.

Luxsea Port

Building Natural

If first in turn Opens colors Gold+Blue. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: When you play a non-creature card, gain 1 life.