Return target card in play to owners hand. Each opponent’s Level -2. (Can’t go below 1.) Deal 2 damage to any target.
Steamwall
Return target card in play to owners hand. Each opponent’s Level -2. (Can’t go below 1.) Deal 2 damage to any target.
Only play if colors Red+Blue are Open. Draw 1 card. Deal 2 damage to each opponent. If your next card played is a spell you may copy it.
If first in turn Opens colors Red+Blue. You may shuffle your discard pile and deck. Discard the top card in your deck, deal it’s level in damage to any target.
When you play a Red or Blue spell card from your hand, deal 1 damage to an opponent’s creature or building. That card has no text.
If first in turn Opens colors Red+Blue. While in play: ALL opponent’s non-creature cards in play have no text.
Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.
Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).
If first in turn Opens colors Red+Blue. Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).
If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When your creature is destroyed, you may destroy one jewelry or weapon + When you play a non-creature card, deal 1 damage to any target.