Steamwall

Spell

Return target card in play to owners hand. Each opponent’s Level -2. (Can’t go below 1.) Deal 2 damage to any target.

Crimsonwave Vision

Spell

Only play if colors Red+Blue are Open. Draw 1 card. Deal 2 damage to each opponent. If your next card played is a spell you may copy it.

Boilchain

Spell

If first in turn Opens colors Red+Blue. You may shuffle your discard pile and deck. Discard the top card in your deck, deal it’s level in damage to any target.

Steamband Ring

Jewelry Ring

When you play a Red or Blue spell card from your hand, deal 1 damage to an opponent’s creature or building. That card has no text.

Crimsonwave Pendant

Jewelry Amulet

If first in turn Opens colors Red+Blue. While in play: ALL opponent’s non-creature cards in play have no text.

Flamehold of Crimsonwave

Heroic Building Town

Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.

Seacrest Manor

Heroic Building House

Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.

Seacrest House

Building Trap

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Flamehold House

Building Trap

If first in turn Opens colors Red+Blue. Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).

Crimsonwave Island

Building Natural

If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When your creature is destroyed, you may destroy one jewelry or weapon + When you play a non-creature card, deal 1 damage to any target.