Firegrove House

If first in turn Opens colors Red+Green. Growth 1, Trap. Stop next non-creature card. When this is sacrificed: Deal 1 damage to ALL opponents creatures.

Blossomfort House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When created: Draw 1 card.

Bloomguard House

If first in turn Opens colors Gold+Green. Growth 1, Trap. Stop next card level 2 or lower (L2-). When created: Gain 2 life.

Branchnest House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 5 or lower (L5-).

Woodguard House

If first in turn Opens colors Silver+Green. Growth 1, Trap. Stop next jewelry card or weapon card. When created: Draw 1 card.

Misty House

Dark. (When created: Draw 1 card then discard 1 card.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Nightfall House

If first in turn Opens colors Black+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card.

Seacrest House

Building Trap

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Flamehold House

Building Trap

If first in turn Opens colors Red+Blue. Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).

Goldglow House

Building Trap

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When this is sacrificed: Draw 1 card.