Dark Keep

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 5 or lower (L5-).

Keep

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 4 or lower (L4-).

Minor Keep

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 3 or lower (L3-).

Large Dark Statue

Only play if color Black is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card.

Dark Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card level 4 or lower (L4-).

Large Demon Statue

Only play if color Red is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a spell card. When created: Draw 1 card.

Demon Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a spell card level 4 or lower (L4-). When created: Draw 1 card.

Ancient Ziggurat

Only play if color Gold is Open. Trap. Stop next spell card. When created: Draw 1 card.

Greater Ziggurat

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 4 or lower (L4-). When created: Draw 1 card.

Ziggurat

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 3 or lower (L3-). When created: Draw 1 card.