Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 5 or lower (L5-).
Dark Keep
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 5 or lower (L5-).
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 4 or lower (L4-).
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next creature card level 3 or lower (L3-).
Only play if color Black is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card level 4 or lower (L4-).
Only play if color Red is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a spell card. When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a spell card level 4 or lower (L4-). When created: Draw 1 card.
Only play if color Gold is Open. Trap. Stop next spell card. When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 4 or lower (L4-). When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 3 or lower (L3-). When created: Draw 1 card.