Deep Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 4 or lower (L4-).

Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Shallow Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 2 or lower (L2-).

Large Water Statue

Only play if color Blue is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card level 4 or higher (L4+).

Water Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card (L2-).

Nightfire House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next weapon card. When created: Draw 1 card.

Black House

If first in turn Opens colors Red+Black. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next weapon card. When created: Each opponent discards 1 card.

Brightfort House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Draw 1 card.

Shadowfort House

If first in turn Opens colors Gold+Black. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Each opponent discards 1 card.

Emberflare House

Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card or building card.