Luxwood of Richleaf

Mastery 2. When created: Search your library for a creature card, reveal it, then shuffle and put it on top.

Luxwood Manor

Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)

Blossomfort House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When created: Draw 1 card.

Bloomguard House

If first in turn Opens colors Gold+Green. Growth 1, Trap. Stop next card level 2 or lower (L2-). When created: Gain 2 life.

Goldriver Fields

Only play if colors Gold+Green are Open. Mastery 1. At end of your turn: Draw 1 card if you created a building

Rootwarden of Ironvine

Indestructible, Pacifist. When created: Put one +1 power counter on each creature you control. At end of your turn: Gain 1 Life for each creature with a counter.

Grovehall Manor

Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) Mastery 2. (When created: Play 2 face down cards from the top of your deck, as 1 power token creatures.)

Branchnest House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 5 or lower (L5-).

Woodguard House

If first in turn Opens colors Silver+Green. Growth 1, Trap. Stop next jewelry card or weapon card. When created: Draw 1 card.

Ironvine, Jungle Cliffs

If first in turn Opens colors Silver+Green. Pacifist, Mastery 1. While in play: Opponents may only play 3 cards each turn.