Silent, Dark. When created: Draw 1 card and each opponent discards a card. At end of your turn: Gain 1 life for each card in your discard pile.
Misty of Darktide
Silent, Dark. When created: Draw 1 card and each opponent discards a card. At end of your turn: Gain 1 life for each card in your discard pile.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand. At end of your turn: You may sacrifice 1 card in play, then each opponent sacrifices a creature.
Dark. (When created: Draw 1 card then discard 1 card.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).
If first in turn Opens colors Black+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card.
If first in turn Opens colors Black+Blue. When created: You may sacrifice 1 card in play, then each opponent sacrifices a creature. While in play: When you play a non-creature card, gain 1 life.
Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.
Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).
If first in turn Opens colors Red+Blue. Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).
If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When your creature is destroyed, you may destroy one jewelry or weapon + When you play a non-creature card, deal 1 damage to any target.