Misty of Darktide

Silent, Dark. When created: Draw 1 card and each opponent discards a card. At end of your turn: Gain 1 life for each card in your discard pile.

Shadowhall Manor

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand. At end of your turn: You may sacrifice 1 card in play, then each opponent sacrifices a creature.

Misty House

Dark. (When created: Draw 1 card then discard 1 card.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Nightfall House

If first in turn Opens colors Black+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card.

Darktide River

If first in turn Opens colors Black+Blue. When created: You may sacrifice 1 card in play, then each opponent sacrifices a creature. While in play: When you play a non-creature card, gain 1 life.

Flamehold of Crimsonwave

Heroic Building Town

Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.

Seacrest Manor

Heroic Building House

Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.

Seacrest House

Building Trap

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Flamehold House

Building Trap

If first in turn Opens colors Red+Blue. Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).

Crimsonwave Island

Building Natural

If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When your creature is destroyed, you may destroy one jewelry or weapon + When you play a non-creature card, deal 1 damage to any target.