Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: Opponents may only play 3 cards each turn.
Pyronar “The General”
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: Opponents may only play 3 cards each turn.
While on Hero Zone: Whenever you create a building add a +1 power counter to it. Silent, flying, Shield 1. At end of your turn: Draw 1 card if you created a building.
Indestructible, Push. At end of your turn: Deal damage to target opponent equal to the number of cards in play you control.
Flying, Shield 1. At end of your turn: Gain 1 life for each building in play you control.
While in play: When you play a non-creature card, deal 1 damage to any target. At end of your turn: Gain 1 life for each building in play you control.
Flying. (Can only be attacked by flying creatures.) At end of your turn: Gain 1 life for each building in play you control.
If first in turn Opens colors Gold+Blue. Flying. (Can only be attacked by flying creatures.)
Only play if colors Gold+Blue are Open. Shield 1. While in play: When you play a non-creature card, gain 1 life.
If first in turn Opens colors Gold+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When you create a building, gain 1 life.
Return to hand ALL opponent’s cards in play. You gain 1 life for each card returned.