Azure Peace

Spell

Draw 2 cards. Return target card in play to owners hand. Target opponent can’t attack next turn. You can’t attack on your next turn.

Silvershore Vision

Spell

Only play if colors Silver+Blue are Open. Draw 1 card. If your next card played is a spell you may copy it. You may destroy target creature level 3 or lower (L3-).

Couldglow

Spell

If first in turn Opens colors Silver+Blue. You may shuffle your discard pile and deck. Trigger on creation effect of 1 card in play you control.

Waterband Ring

Jewelry Ring

When created: Once per turn, trigger on creation effect of ALL buildings in play you control. While in play: ALL creature cards in hand have +1 level. (Including yours)

Silvershore Pendant

Jewelry Amulet

If first in turn Opens colors Silver+Blue. When opponent’s cards are created stop ALL triggered effects.

Radiant of Silvershore

Heroic Building Town

Silent, Pacifist. When created: Search your library for a spell card, reveal it, then shuffle and put it on top. At end of your turn: You may return target card in play to owners hand.

Silvertide Manor

Heroic Building House

Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may return target card in play to owners hand.

Luminous House

Building Trap

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-). When this is sacrificed: Draw 1 card.

Radiant House

Building Trap

If first in turn Opens colors Silver+Blue. Pacifist, Trap. Stop next jewelry card or building card.

Silvershore Cliffs

Building Natural

Silent. While in play: Opponents may only play 3 cards each turn + When you play a non-creature card, deal 1 damage to any target.