Silent, Dark. When created: Opponent’s creatures and buildings, take 1 damage for each card in their hand. Whenever a card is destroyed this way, draw 1 card.
Malrath, The Nightmare
Silent, Dark. When created: Opponent’s creatures and buildings, take 1 damage for each card in their hand. Whenever a card is destroyed this way, draw 1 card.
Flying. (Can only be attacked by flying creatures.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Destroy ALL creature tokens in play.
Silent. While in play: Opponents may only play 3 cards each turn. At end of your turn: You may sacrifice a card in play. If you did, draw 1 card + Deal 1 damage to each opponent.
Dark, Drain Life. When created: You may sacrifice a card in play. If you did, Draw 1 card + Deal 1 damage to each opponent.
At end of your turn: You may sacrifice a card in play. If you did, Draw 1 card + Gain 1 life.
Dark. (When created: Draw 1 card then discard 1 card.) At end of your turn: You may sacrifice 1 card in play, this gains a +1 power counter.
If first in turn Opens colors Black+Blue. At end of your turn: You may sacrifice a card in play. If you did, Draw 1 card + Deal 1 damage to each opponent.
Only play if colors Black+Blue are Open. Silent, Dark.
If first in turn Opens colors Black+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Flying. (Can only be attacked by flying creatures.)
Draw 2 cards. Deal 2 damage to ALL ceatures. Each opponent takes 1 damage for each creature they control damaged this way.