Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand. At end of your turn: You may sacrifice 1 card in play, then each opponent sacrifices a creature.
Silent, Dark. When created: Opponent’s creatures and buildings, take 1 damage for each card in their hand. Whenever a card is destroyed this way, draw 1 card.
Flying. (Can only be attacked by flying creatures.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Destroy ALL creature tokens in play.
Silent. While in play: Opponents may only play 3 cards each turn. At end of your turn: You may sacrifice a card in play. If you did, draw 1 card + Deal 1 damage to each opponent.
Dark, Drain Life. When created: You may sacrifice a card in play. If you did, Draw 1 card + Deal 1 damage to each opponent.
At end of your turn: You may sacrifice a card in play. If you did, Draw 1 card + Gain 1 life.
Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.
Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.
Flying. (Can only be attacked by flying creatures.) Fire 3. (When created: Deal 3 damage to any target.) When this is destroyed: Deal 2 damage to each opponent + Gain 4 life.
Fire 2. (When created: Deal 2 damage to any target.) At end of your turn: Put three +1 power counters on target creature.