Fire 2. (When created: Deal 2 damage to any target.) While in play: Opponents may only play 3 cards each turn + When your card in play is destroyed, you may draw 1 card.
Gorok Bloodfist
Fire 2. (When created: Deal 2 damage to any target.) While in play: Opponents may only play 3 cards each turn + When your card in play is destroyed, you may draw 1 card.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.)
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: Opponents may only play 3 cards each turn.
While on Hero Zone: Whenever you create a building add a +1 power counter to it. Silent, flying, Shield 1. At end of your turn: Draw 1 card if you created a building.
Indestructible, Push. At end of your turn: Deal damage to target opponent equal to the number of cards in play you control.
Flying, Shield 1. At end of your turn: Gain 1 life for each building in play you control.
While in play: When you play a non-creature card, deal 1 damage to any target. At end of your turn: Gain 1 life for each building in play you control.