Emberhelm General

Hero Creature Mage

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)

Santi of Crimsonwave

Creature Mage

When created: Target opponent reveals their hand. Choose one card from their hand or discard pile. Search their deck and hand for additional copies, discard all selected cards. Shuffle opponent’s deck.

Emberbane Knight

Creature Knight

Only play if colors Red+Blue are Open.

Rider of Crimsonwave

Creature Dolphin Knight

Only play if colors Red+Blue are Open. Fire 2. (When created: Deal 2 damage to any target.)

Conflagrate Elemental

Creature Elemental

If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.)

Sunflare of Luxsea

Heroic Building Town

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.

Brightwave Manor

Heroic Building House

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.

Pyronar “The General”

Hero Creature Knight

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: Opponents may only play 3 cards each turn.

Gildor Arcanblaze

Hero Creature Dragon

While on Hero Zone: Whenever you create a building add a +1 power counter to it. Silent, flying, Shield 1. At end of your turn: Draw 1 card if you created a building.

Abyssor Suntide

Hero Creature Giant

Indestructible, Push. At end of your turn: Deal damage to target opponent equal to the number of cards in play you control.