Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)
Emberhelm General
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.) Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)
When created: Target opponent reveals their hand. Choose one card from their hand or discard pile. Search their deck and hand for additional copies, discard all selected cards. Shuffle opponent’s deck.
Only play if colors Red+Blue are Open.
Only play if colors Red+Blue are Open. Fire 2. (When created: Deal 2 damage to any target.)
If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 1. (When created: Deal 1 damage to any target.)
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: Opponents may only play 3 cards each turn.
While on Hero Zone: Whenever you create a building add a +1 power counter to it. Silent, flying, Shield 1. At end of your turn: Draw 1 card if you created a building.
Indestructible, Push. At end of your turn: Deal damage to target opponent equal to the number of cards in play you control.