Dark. (When created: Draw 1 card then discard 1 card.) At end of your turn: You may sacrifice 1 card in play, this gains a +1 power counter.
Knight of Darktide
Dark. (When created: Draw 1 card then discard 1 card.) At end of your turn: You may sacrifice 1 card in play, this gains a +1 power counter.
If first in turn Opens colors Black+Blue. At end of your turn: You may sacrifice a card in play. If you did, Draw 1 card + Deal 1 damage to each opponent.
Only play if colors Black+Blue are Open. Silent, Dark.
If first in turn Opens colors Black+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Flying. (Can only be attacked by flying creatures.)
Silent, Fire 2. While in play: When you play a non-creature card, gain 2 life. At end of your turn: Draw 1 card if you dealt damage to an opponent this turn.
Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.
Flying. (Can only be attacked by flying creatures.) Fire 3. (When created: Deal 3 damage to any target.) When this is destroyed: Deal 2 damage to each opponent + Gain 4 life.
Fire 2. (When created: Deal 2 damage to any target.) At end of your turn: Put three +1 power counters on target creature.
Fire 2. (When created: Deal 2 damage to any target.) While in play: Opponents may only play 3 cards each turn + When your card in play is destroyed, you may draw 1 card.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Fire 3. (When created: Deal 3 damage to any target.)