Flying, Shield 1. At end of your turn: Gain 1 life for each building in play you control.
Aurela, “The Mage”
Flying, Shield 1. At end of your turn: Gain 1 life for each building in play you control.
While in play: When you play a non-creature card, deal 1 damage to any target. At end of your turn: Gain 1 life for each building in play you control.
Flying. (Can only be attacked by flying creatures.) At end of your turn: Gain 1 life for each building in play you control.
If first in turn Opens colors Gold+Blue. Flying. (Can only be attacked by flying creatures.)
Only play if colors Gold+Blue are Open. Shield 1. While in play: When you play a non-creature card, gain 1 life.
If first in turn Opens colors Gold+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When you create a building, gain 1 life.
Silent, Pacifist. When created: Search your library for a spell card, reveal it, then shuffle and put it on top. At end of your turn: You may return target card in play to owners hand.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may return target card in play to owners hand.
Silent, flying, Pacifist. When created: Target opponent returns up to 3 cards to their hand. Then they discard 3 cards and take damage equal to their added levels.
Indestructible. While in play: When you play a non-creature card, deal 1 damage to any target. At end of your turn: Trigger on creation effect of one card in play you control.