Fire 3, Mastery 1. At end of your turn: Deal 1 damage to each opponent for each creature you control.
Ashvale of Emberleaf
Fire 3, Mastery 1. At end of your turn: Deal 1 damage to each opponent for each creature you control.
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) When this is destroyed: You may destroy target creature.
Flying, Indestructible. When created: ALL creatures you control gain a +1 power counter, target opponent takes damage equal to the total power increase.
Flying, Fire 3. While in play: When your creature is destroyed, You may draw 1 card.
Fire 2. (When created: Deal 2 damage to any target.) While in play: Opponents may only play 3 cards each turn. At end of your turn: Play 1 face down card from the top of your deck, as a 1 power token creature.
Growth 1. When this is destroyed: You may destroy target creature.
Flying. (Can only be attacked by flying creatures.) Fire 4. (When created: Deal 4 damage to any target.)
While in play: When your card in play is destroyed, you may Draw 1 card.
Only play if colors Red+Green are Open.
Only play if colors Red+Green are Open. Fire 2, Growth 1.