Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) At end of your turn: You may sacrifice 1 creature in play, then each opponent sacrifices a creature.
Rootwarden Manor
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) At end of your turn: You may sacrifice 1 creature in play, then each opponent sacrifices a creature.
While on Hero Zone: At end of your turn: Opponents discard 1 card if they control more creatures than you. Indestructible.
Dark, Push. At end of your turn: Look at your face down cards, you may select one that is the type “Creature” and flip it face up.
When created: You may sacrifice 1 card in play, then each opponent sacrifices a creature. While in play: Opponents may only play 3 cards each turn.
At end of your turn: You may sacrifice 1 creature in play, then each opponent sacrifices a creature.
Drain Life. (When this deals damage its controller gains life equal to the damage dealt.) At end of your turn: You may sacrifice a card in play. If you did, Draw 1 card + Deal 1 damage to any target.
Dark. (When created: Draw 1 card then discard 1 card.) Growth 1. (When created: The next card you play this turn has -1 level.)
Only play if colors Black+Green are Open.
If first in turn Opens colors Black+Green. Dark. (When created: Draw 1 card then discard 1 card.) Growth 1. (When created: The next card you play this turn has -1 level.)
If first in turn Opens colors Black+Green. Dark. (When created: Draw 1 card then discard 1 card.)