Shield 1, Fire 4. At end of your turn: Gain 1 life for each building in play you control.
Holystone Sunglow
Shield 1, Fire 4. At end of your turn: Gain 1 life for each building in play you control.
Shield 1. While in play: When your creature is destroyed, you may destroy one creature. At end of your turn: Gain 1 life for each building in play you control.
Fire 2. (When created: Deal 2 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card or building card.
If first in turn Opens colors Gold+Red. Shield 1, Trap. Stop next creature card.
If first in turn Opens colors Gold+Red. Fire 1. While in play: When you create a building gain 2 life.
Pacifist, Dark. When created: Destroy target creature. At end of your turn: You may sacrifice a card in play. If you did Draw 1 card + Deal 1 damage to each opponent.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may sacrifice a card in play. If you did, draw 1 card + gain 2 life.
Dark. (When created: Draw 1 card then discard 1 card.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).
If first in turn Opens colors Silver+Black. Trap. Stop next spell card or building card. When created: Draw 1 card.
If first in turn Opens colors Silver+Black. When created: Once per turn, trigger on creation effect of 1 card in play you control. When this is destroyed: Draw 1 card.