Nyxara of Shadowflame

Dark, Fire 2. When created: Deal 2 damage to each opponent’s creature and building. At end of your turn: Each opponent takes 1 damage for each of their cards destroyed this turn.

Nightfire Manor

When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 4 life. While in play: When your creature is destroyed, you may destroy one building.

Nightfire House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next weapon card. When created: Draw 1 card.

Black House

If first in turn Opens colors Red+Black. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next weapon card. When created: Each opponent discards 1 card.

Shadowflame River

If first in turn Opens colors Red+Black. Dark. (When created: Draw 1 card then discard 1 card.) When this is destroyed: Deal 2 damage to each opponent + Gain 2 life.

Necromint Twilight

Shield 2, Dark. When created: Destroy target creature. At end of your turn: Target opponent discards 1 card.

Darkhaven Manor

Shield 1. When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 2 life. Once per turn: When you play a building get 1 additional action point.

Brightfort House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Draw 1 card.

Shadowfort House

If first in turn Opens colors Gold+Black. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Each opponent discards 1 card.

Twilight Mines

Only play if colors Gold+Black are Open. Dark. At end of your turn: Look at the top card of your deck if it’s a building put it in play.