Shallow Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 2 or lower (L2-).

Large Water Statue

Only play if color Blue is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card level 4 or higher (L4+).

Water Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card (L2-).

Underwater Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 2 cards. At end of turn: If discarded from hand by an opponent, then return it to your hand.

Dolphin Shrine

Flying. (Can only be attacked by flying creatures.) While in play: Each of your Dolphins gain Flying and +1 Power.

Tidal Vault

Only play if color Blue is Open. When created: Draw 1 card + Return target card to hand. Commit this: The next Blue Hero card you play this turn has -1 level.

Ancestral Academy

Only play if color Blue is Open. When created: Draw 2 cards + Choose 1 color. At end of turn, close that color for ALL opponent’s.

Large Academy

When created: Draw 1 card + Choose 1 color. At end of turn, close that color for ALL opponent’s.

Academy

When created: Draw 1 card + Choose 1 color. At end of turn, close that color for ALL opponent’s.

Coral Tomb

When created: Draw 1 card + Recover 1 lost level. Commit this: The next Blue Hero card you play this turn has -1 level.