Only play if color Green is Open. When created: Draw 1 card + Add 1 action point. It can only be used to play creatures. Commit this: The next Green Hero card you play this turn has -1 level.
Root Vault
Only play if color Green is Open. When created: Draw 1 card + Add 1 action point. It can only be used to play creatures. Commit this: The next Green Hero card you play this turn has -1 level.
Flying. (Can only be attacked by flying creatures.) While in play: Each of your Treefolk gain Flying and +1 Power.
Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: You may put six -1 power poison counters on target creature or building. At end of turn: If discarded from hand by an opponent, then return it to your hand.
When created: Draw 1 card + Recover 1 lost level. Commit this: The next Green Hero card you play this turn has -1 level.
Only play if color Green is Open. When created: Gain 8 life.
When created: Gain 4 life.
When created: Gain 2 life.
Only play if color Blue is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card. When this is sacrificed: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 4 or lower (L4-).
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).