Temple

Flying. (Can only be attacked by flying creatures.) While in play: Each of your Priests gain Flying and +1 Power.

King’s Vault

Only play if color Gold is Open. When created: Draw 1 card + Gain 6 life. Commit this: The next Gold Hero card you play this turn has -1 level.

Grand Citadel

At end of your turn: Gain 3 life.

Golden Citadel

At end of your turn: Gain 2 life.

Sunlit Tomb

When created: Draw 1 card + Recover 1 lost level. Commit this: The next Gold Hero card you play this turn has -1 level.

Ancestral Church

Only play if color Silver is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card (L4-).

Snow Church

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card level 3 or lower (L3-).

Church

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card level 2 or lower (L2-).

Large Angel Statue

Only play if color Silver is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may select 1 time from: -Stop a creature (L4-). -Stop a building (L4-).

Angel Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may select 1 time from: -Stop a creature (L3-). -Stop a building (L3-).