Only play if color Red is Open. When created: At end of trun ALL opponents get -2 levels. (Player level can’t go below 1.)
Infernal Citadel
Only play if color Red is Open. When created: At end of trun ALL opponents get -2 levels. (Player level can’t go below 1.)
When created: At end of trun ALL opponents get -1 level. (Player level can’t go below 1.)
When created: At end of trun ALL opponents get -1 level. (Player level can’t go below 1.)
Only play if color Gold is Open. Trap. Stop next spell card. When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 4 or lower (L4-). When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 3 or lower (L3-). When created: Draw 1 card.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next spell card level 2 or lower (L2-). When created: Draw 1 card.
Only play if color Gold is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card (L3-). When created: Gain 4 life.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a creature card (L2-). When created: Gain 3 life.
Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 1 card + You may return target (Lv3-) building from your discard pile to play. At end of turn: If discarded from hand by an opponent, then return it to your hand.