Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card for each Gold creature you control. At end of your turn: Target opponent takes damage equal to the number of cards in your hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When this is sacrificed: Draw 1 card.
If first in turn Opens colors Gold+Blue. Silent, Trap. Stop next creature card or building card. When this is sacrificed: Draw 1 card.
If first in turn Opens colors Gold+Blue. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: When you play a non-creature card, gain 1 life.
Silent, Pacifist. When created: Search your library for a spell card, reveal it, then shuffle and put it on top. At end of your turn: You may return target card in play to owners hand.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may return target card in play to owners hand.
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-). When this is sacrificed: Draw 1 card.
If first in turn Opens colors Silver+Blue. Pacifist, Trap. Stop next jewelry card or building card.
Silent. While in play: Opponents may only play 3 cards each turn + When you play a non-creature card, deal 1 damage to any target.