Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card + Gain 1 life. At end of your turn: Put a +1 power counter on a creature you control.
Stormwatch of Wavebloom
Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card + Gain 1 life. At end of your turn: Put a +1 power counter on a creature you control.
Silent. When created: You may return target card in play to owners hand. While in play: When you play a non-creature card, deal 1 damage to any target.
Growth 1. (When created: The next card you play this turn has -1 level.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 2 or lower (L2-).
If first in turn Opens colors Blue+Green. Silent, Trap. Stop next creature card or building card. When this is sacrificed: Draw 1 card.
If first in turn Opens colors Blue+Green. Growth 1, Mastery 1. While in play: When you play a non-creature card, deal 1 damage to any target.
Only play if color Black is Open. Dark. (When created: Draw 1 card then discard 1 card.) When this is destroyed: Draw 1 card + Target opponent discards 1 card + Deal 1 damage to any target.
Only play if color Red is Open. While in play: Whenever you play a spell card that deals damage add 1 damage.
While in play: When you create a building, gain 1 life.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.)
Growth 1. (When created: The next card you play this turn has -1 level.) When created: Opens a selected second color, in addition to green.