Flying, Pacifist, Shield 1. When created: ALL opponent’s creatures and buildings take 1 damage for each Silver or Gold Card in play you control.
Aurion Ironspark
Flying, Pacifist, Shield 1. When created: ALL opponent’s creatures and buildings take 1 damage for each Silver or Gold Card in play you control.
Flying. Once per turn: When you play a building get 1 additional action point. At end of your turn: Look at the top card, if it’s a building put it in play.
While on Hero Zone: Whenever you gain life, gain 1 additional life. Pacifist, Indestructible. While in play: Opponents may only play 3 cards each turn.
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.)
Flying, Indestructible. When created: Once per turn, trigger on creation effect of ALL buildings in play you control.
At end of your turn: Look at the top card if it’s a building put it in play.
If first in turn Opens colors Silver+Gold. When you create a building: Gain 1 life for each building in play you control.
Only play if colors Silver+Gold are Open. Shield 1. When you create a building: Gain 1 life for each building in play you control.
If first in turn Opens colors Silver+Gold. Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.)
Play top 3 cards of your deck face down as 1 power token creatures. All opponent’s creatures and buildings take 4 damage.