Flying. (Can only be attacked by flying creatures.) While in play: Each of your Dolphins gain Flying and +1 Power.
Dolphin Shrine
Flying. (Can only be attacked by flying creatures.) While in play: Each of your Dolphins gain Flying and +1 Power.
Only play if color Blue is Open. When created: Draw 1 card + Return target card to hand. Commit this: The next Blue Hero card you play this turn has -1 level.
Only play if color Blue is Open. When created: Draw 2 cards + Choose 1 color. At end of turn, close that color for ALL opponent’s.
When created: Draw 1 card + Choose 1 color. At end of turn, close that color for ALL opponent’s.
When created: Draw 1 card + Choose 1 color. At end of turn, close that color for ALL opponent’s.
When created: Draw 1 card + Recover 1 lost level. Commit this: The next Blue Hero card you play this turn has -1 level.
Only play if color Blue is Open. Indestructible. While in play: ALL other creatures and buildings in play (L4-) have no text.
Only play if color Blue is Open. Flying. When created: Draw 2 cards.
Only play if color Blue is Open. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 3 cards.
Only play if color Blue is Open. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 2 cards.