Sapphire Ring

When created: Choose 1 color. At end of turn close that color for ALL opponent’s. At the start of your turn: Return target creature to owners hand.

Sapphire Bracelet

ALL buildings in play can Attack players dealing half their power in damage.

Sapphire Amulet

At the start of your turn: Look at the top 2 cards in your deck, put 1 or 2 on the bottom.

Ancient Waters

Only play if color Blue is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card. When this is sacrificed: Draw 1 card.

Deep Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 4 or lower (L4-).

Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 3 or lower (L3-).

Shallow Waters

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 2 or lower (L2-).

Large Water Statue

Only play if color Blue is Open. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card level 4 or higher (L4+).

Water Statue

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a card (L2-).

Underwater Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 2 cards. At end of turn: If discarded from hand by an opponent, then return it to your hand.