Gain 4 life. Each opponent discards 2 cards. You may sacrifice a creature in play. If you did, draw 1 card + Deal 1 damage to each opponent.
Tyrannic Contract
Gain 4 life. Each opponent discards 2 cards. You may sacrifice a creature in play. If you did, draw 1 card + Deal 1 damage to each opponent.
Only play if colors Gold+Black are Open. Draw 1 card. Gain 2 life. Each opponent discards 1 card.
If first in turn Opens colors Gold+Black. Look at the top card, if it’s a building you may play it. You may sacrifice 1 card in play, if you do each opponent sacrifices 1 card in play.
Whenever your opponents draw 1 card, they choose to discard a card or you gain 2 life.
If first in turn Opens colors Gold+Black. Whenever your opponents draw 1 card, they choose to sacrifice a card in play or you gain 2 life.
Shield 2, Dark. When created: Destroy target creature. At end of your turn: Target opponent discards 1 card.
Shield 1. When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 2 life. Once per turn: When you play a building get 1 additional action point.
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Draw 1 card.
If first in turn Opens colors Gold+Black. Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next jewelry card. When created: Each opponent discards 1 card.
Only play if colors Gold+Black are Open. Dark. At end of your turn: Look at the top card of your deck if it’s a building put it in play.