Thornveil, Black Forest

Dark, Mastery 1. At end of your turn: You may sacrifice a card in play. If you did Draw 1 card + Deal 1 damage to each opponent.

Lava Jungle

If first in turn Opens colors Red+Green. Mastery 1, fire 1. While in play: When your card in play is destroyed, you may destroy one jewel or weapon.

Goldriver Fields

Only play if colors Gold+Green are Open. Mastery 1. At end of your turn: Draw 1 card if you created a building

Ironvine, Jungle Cliffs

If first in turn Opens colors Silver+Green. Pacifist, Mastery 1. While in play: Opponents may only play 3 cards each turn.

Darktide River

If first in turn Opens colors Black+Blue. When created: You may sacrifice 1 card in play, then each opponent sacrifices a creature. While in play: When you play a non-creature card, gain 1 life.

Crimsonwave Island

Building Natural

If first in turn Opens colors Red+Blue. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) While in play: When your creature is destroyed, you may destroy one jewelry or weapon + When you play a non-creature card, deal 1 damage to any target.

Luxsea Port

Building Natural

If first in turn Opens colors Gold+Blue. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: When you play a non-creature card, gain 1 life.

Silvershore Cliffs

Building Natural

Silent. While in play: Opponents may only play 3 cards each turn + When you play a non-creature card, deal 1 damage to any target.

Wavebloom Sanctuary

Building Natural

If first in turn Opens colors Blue+Green. Growth 1, Mastery 1. While in play: When you play a non-creature card, deal 1 damage to any target.

Haunted Crypt

Building Natural

Only play if color Black is Open. Dark. (When created: Draw 1 card then discard 1 card.) When this is destroyed: Draw 1 card + Target opponent discards 1 card + Deal 1 damage to any target.