Ruin Pit

While in play: ALL creatures and buildings have -3 power. (This effect can’t lower power below 1.)

Torment Pit

While in play: ALL creatures and buildings have -2 power. (This effect can’t lower power below 1.)

Ancestral Poison forest

Only play if color Green is Open. When created: Put 4 poison counters on this. Commit this: Transfer counters to target creature or building, it gets -1 power per poison counter.

Poison Forest

When created: Put 2 poison counters on this. Commit this: Transfer counters to target creature or building, it gets -1 power per poison counter.

Shadowflame River

If first in turn Opens colors Red+Black. Dark. (When created: Draw 1 card then discard 1 card.) When this is destroyed: Deal 2 damage to each opponent + Gain 2 life.

Twilight Mines

Only play if colors Gold+Black are Open. Dark. At end of your turn: Look at the top card of your deck if it’s a building put it in play.

Sunglow, Infernal Desert

If first in turn Opens colors Gold+Red. Fire 1. While in play: When you create a building gain 2 life.

Nightshine Valley

If first in turn Opens colors Silver+Black. When created: Once per turn, trigger on creation effect of 1 card in play you control. When this is destroyed: Draw 1 card.

Ironflame, Frozen Lava

If first in turn Opens colors Silver+Red. Fire 1. While in play: When your creature is destroyed, you may destroy one building.

Brightforge, Sand Cliffs

If first in turn Opens colors Silver+Gold. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: Opponents may only play 3 cards each turn.