Grovehall Manor

Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) Mastery 2. (When created: Play 2 face down cards from the top of your deck, as 1 power token creatures.)

Shadowhall Manor

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand. At end of your turn: You may sacrifice 1 card in play, then each opponent sacrifices a creature.

Seacrest Manor

Heroic Building House

Fire 2. (When created: Deal 2 damage to any target.) When created: You may return target card in play to owners hand.

Brightwave Manor

Heroic Building House

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: You may return target card in play to owners hand.

Silvertide Manor

Heroic Building House

Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may return target card in play to owners hand.

Sanctuary Manor

Heroic Building House

Silent. When created: You may return target card in play to owners hand. While in play: When you play a non-creature card, deal 1 damage to any target.