When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 4 life. While in play: When your creature is destroyed, you may destroy one building.
Nightfire Manor
When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 4 life. While in play: When your creature is destroyed, you may destroy one building.
Shield 1. When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 2 life. Once per turn: When you play a building get 1 additional action point.
Shield 1. While in play: When your creature is destroyed, you may destroy one creature. At end of your turn: Gain 1 life for each building in play you control.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When created: You may sacrifice a card in play. If you did, draw 1 card + gain 2 life.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) When this is destroyed: You may destroy target creature.
Pacifist, Shield 1. When created: Destroy ALL creature tokens in play + Gain 4 life. At end of your turn: Draw 1 card if you gained life this turn.
Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.) Once per turn: When you play a building, you get 1 additional action point.
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) At end of your turn: You may sacrifice 1 creature in play, then each opponent sacrifices a creature.
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) When this is destroyed: You may destroy target creature.
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)