Only play if color Silver is Open. When created: Up to 1 target creature can’t attack next turn. While in play: Target opponent can only attack with 1 creature.
Ice Fortress
Only play if color Silver is Open. When created: Up to 1 target creature can’t attack next turn. While in play: Target opponent can only attack with 1 creature.
Only play if color Green is Open. When created: Put 4 poison counters on this. Commit this: Transfer counters to target creature or building, it gets -1 power per poison counter.
Only play if color Green is Open. When created: Draw 1 card + Add 1 action point. It can only be used to play creatures. Commit this: The next Green Hero card you play this turn has -1 level.
Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: You may put six -1 power poison counters on target creature or building. At end of turn: If discarded from hand by an opponent, then return it to your hand.
Only play if color Green is Open. When created: Gain 8 life.
Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 2 cards. At end of turn: If discarded from hand by an opponent, then return it to your hand.
Only play if color Blue is Open. When created: Draw 1 card + Return target card to hand. Commit this: The next Blue Hero card you play this turn has -1 level.
Only play if color Blue is Open. When created: Draw 2 cards + Choose 1 color. At end of turn, close that color for ALL opponent’s.
Dark, Fire 2. When created: Deal 2 damage to each opponent’s creature and building. At end of your turn: Each opponent takes 1 damage for each of their cards destroyed this turn.
When created: You may sacrifice a card in play. If you did, Draw 1 card, and gain 4 life. While in play: When your creature is destroyed, you may destroy one building.