Necromancer’s Vault

Only play if color Black is Open. When created: Draw 1 card + Target creature or building gets three -1 counters. Commit this: The next Black Hero card you play this turn has -1 level.

Underground Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Target player sacrifices 2 cards in play. At end of turn: If discarded from hand by an opponent, then return it to your hand.

Moon Spire

Only play if color Black is Open. When created: Target player discards 2 cards. While in play: Whenever an opponent discards a card deal 1 damage to them.

Mountain Vault

Only play if color Red is Open. When created: Draw 1 card + Deal 3 damage to any target. Commit this: The next Red Hero card you play this turn has -1 level.

Volcanic Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 1 card + Deal 6 damage to any target. At end of turn: If discarded from hand by an opponent, then return it to your hand.

Infernal Citadel

Only play if color Red is Open. When created: At end of trun ALL opponents get -2 levels. (Player level can’t go below 1.)

Divine Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: Draw 1 card + You may return target (Lv3-) building from your discard pile to play. At end of turn: If discarded from hand by an opponent, then return it to your hand.

King’s Vault

Only play if color Gold is Open. When created: Draw 1 card + Gain 6 life. Commit this: The next Gold Hero card you play this turn has -1 level.

Royal Council

Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: You may destroy target card in play. At end of turn: If discarded from hand by an opponent, then return it to your hand.

Sanctuary Vault

Only play if color Silver is Open. When created: Draw 1 card + Up to 1 target creature can’t attack next trun. Commit this: The next Silver Hero card you play this turn has -1 level.