Phantom. (This can’t be targeted by opponents Cards.) When you create a Building: Once per turn, draw 1 card.
Tern, “Leaf Current” of Rivervine
Phantom. (This can’t be targeted by opponents Cards.) When you create a Building: Once per turn, draw 1 card.
Indestructible. When created: Choose 1 color. At end of turn close that color for ALL opponent’s. While in play: Add +1 power to ALL your dolphins.
Only play if color Black is Open. Indestructible. At the start of your turn: The Game Ends.
Only play if color Black is Open. Flying. When created: Draw 1 card + target player discards 1 card.
Only play if color Black is Open. Push. When this destroys a building or creature in combat, take control of it. (It can’t attack this turn.)
Only play if color Black is Open. When this destroys a (L5-) building or (L5-) creature in combat, take control of it. (It can’t attack this turn.)
Only play if color Black is Open. Push. (Creature deals excess combat damage to the controller of attacked creature or building.) When created: Target player discards 1 card.
Only play if color Red is Open. Indestructible. While in play: The only Win condition is: “Opponent’s life is less than 1”. (When all players have no victory cards the game ends in a draw.)
Only play if color Red is Open. Flying. When created: Draw 1 card + You may destroy target jewelry.
Only play if color Red is Open. When created: You may destroy up to 2 target weapons.