If first in turn Opens colors Gold+Red. Fire 1. (When created: Deal 1 damage to any target.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
Sunflare Elemental
If first in turn Opens colors Gold+Red. Fire 1. (When created: Deal 1 damage to any target.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
If first in turn Opens colors Silver+Black. Dark. (When created: Draw 1 card then discard 1 card.) Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.)
If first in turn Opens colors Silver+Red. Fire 2. (When created: Deal 2 damage to any target.)
If first in turn Opens colors Silver+Gold. Pacifist. (When created: Target 1 opponent. While in play: Their creatures can’t attack when created.)
If first in turn Opens colors Black+Green. Dark. (When created: Draw 1 card then discard 1 card.)
Flying. (Can only be attacked by flying creatures.) Fire 4. (When created: Deal 4 damage to any target.)
If first in turn Opens colors Red+Green. While in play: When your creature is destroyed, you may destroy one jewel or weapon.
Drain Life, Indestructible. At end of your turn: Play 1 face down card from the top of your deck, as a 1 power token creature.
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: Once per turn, when you play a building get 1 additional action point.
If first in turn Opens colors Gold+Green. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)