Emberleaf Vision

Only play if colors Red+Green are Open. Draw 1 card. Add 1 action point. Deal 2 damage to each opponent.

Scorchwood

If first in turn Opens colors Red+Green. Play 1 face down card from the top of your deck, as a 1 power token creature. Discard the top card in your deck, deal it’s level in damage to any target.

Burnband Ring

Whenever an opponent plays a card, they take 1 damage.

Emberleaf Pendant

If first in turn Opens colors Red+Green. Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) While in play: ALL non-creature cards in hand have +1 level. (Including yours)

Ashvale of Emberleaf

Fire 3, Mastery 1. At end of your turn: Deal 1 damage to each opponent for each creature you control.

Emberwatch Manor

Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) When this is destroyed: You may destroy target creature.

Emberwatch House

Fire 1. (When created: Deal 1 damage to any target.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When created: Draw 1 card.

Firegrove House

If first in turn Opens colors Red+Green. Growth 1, Trap. Stop next non-creature card. When this is sacrificed: Deal 1 damage to ALL opponents creatures.

Lava Jungle

If first in turn Opens colors Red+Green. Mastery 1, fire 1. While in play: When your card in play is destroyed, you may destroy one jewel or weapon.

Ember Unicorn

Flying, Indestructible. When created: ALL creatures you control gain a +1 power counter, target opponent takes damage equal to the total power increase.