Growth 2. (When created: The next card you play this turn has -2 level.) Mastery 2. (When created: Play 2 face down cards from the top of your deck, as 1 power token creatures.)
Aurelin, Solarcrest
Growth 2. (When created: The next card you play this turn has -2 level.) Mastery 2. (When created: Play 2 face down cards from the top of your deck, as 1 power token creatures.)
Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) While in play: Once per turn, when you play a building get 1 additional action point.
If first in turn Opens colors Gold+Green. Flying. (Can only be attacked by flying creatures.)
Only play if colors Gold+Green are Open. Growth 1. While in play: Once per turn, when you play a building, get 1 additional action point.
If first in turn Opens colors Gold+Green. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
Play top 3 cards of your deck face down as 1 power token creatures. All opponent’s creatures and buildings take 4 damage.
Destroy target building. Target opponent can’t attack next turn. You can’t attack on your next turn. Trigger on creation effect of one creature you control.
Only play if colors Silver+Green are Open. Draw 1 card. Add 1 action point. You may destroy target creature level 3 or lower (L3-).
If first in turn Opens colors Silver+Green. Play 1 face down card from the top of your deck, as a 1 power token creature. Trigger on creation effect of 1 card in play you control.