Richleaf Pendant

While in play: ALL jewelry has no text except this one. At end of your turn: Look at the top card of your deck if it’s a building, put it in play.

Treeband Ring

If first in turn Opens colors Gold+Green. Whenever an opponent plays a card: Gain 1 life.

Luxwood of Richleaf

Mastery 2. When created: Search your library for a creature card, reveal it, then shuffle and put it on top.

Luxwood Manor

Mastery 1. (When created: Play 1 face down cards from the top of your deck, as 1 power token creatures.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)

Blossomfort House

Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next non-creature card. When created: Draw 1 card.

Bloomguard House

If first in turn Opens colors Gold+Green. Growth 1, Trap. Stop next card level 2 or lower (L2-). When created: Gain 2 life.

Goldriver Fields

Only play if colors Gold+Green are Open. Mastery 1. At end of your turn: Draw 1 card if you created a building

Nectra

Flying, Shield 1. When created: ALL opponent’s creatures and buildings take 4 damage. For each creature destroyed this way, gain 1 life.

Petalyn, “The Holy”

Drain Life, Indestructible. At end of your turn: Play 1 face down card from the top of your deck, as a 1 power token creature.

Solara Sunfeather

Flying. (Can only be attacked by flying creatures.) Push. (Creature deals excess combat damage to the controller of attacked creature or building.) While in play: Opponents may only play 3 cards each turn.