Verdant Surge

Spell

Draw 2 cards. Return target card in play to owners hand. Next creature you play this turn has -2 level.

Wavebloom Vision

Spell

Only play if colors Blue+Green are Open. Draw 1 card. Add 1 action point. If your next card played is a spell you may copy it.

River Bloom

Spell

If first in turn Opens colors Blue+Green. You may shuffle your discard pile and deck. Play 1 face down card from the top of your deck, as a 1 power token creature.

Wavebloom Pendant

Jewelry Amulet

Only play if colors Blue+Green are Open. At the start of your turn: Gain +1 level.

Jungleband Ring

Jewelry Ring

If first in turn Opens colors Blue+Green. Mastery 2. (When created: Play 2 face down cards from the top of your deck, as 1 power token creatures.)

Stormwatch of Wavebloom

Heroic Building Town

Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) When created: Draw 1 card + Gain 1 life. At end of your turn: Put a +1 power counter on a creature you control.

Sanctuary Manor

Heroic Building House

Silent. When created: You may return target card in play to owners hand. While in play: When you play a non-creature card, deal 1 damage to any target.

Lake House

Building trap

Growth 1. (When created: The next card you play this turn has -1 level.) Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) Stop next card level 2 or lower (L2-).

Warmth Cottage

Building Trap

If first in turn Opens colors Blue+Green. Silent, Trap. Stop next creature card or building card. When this is sacrificed: Draw 1 card.

Wavebloom Sanctuary

Building Natural

If first in turn Opens colors Blue+Green. Growth 1, Mastery 1. While in play: When you play a non-creature card, deal 1 damage to any target.