Master Necromancer

When created: Target player discards 1 card. If it’s a (L2-) creature, put it into play on your side.

Necromancer

When created: Target player discards 1 card. If it’s a (L1) creature, put it into play on your side.

Legendary Mountain Mage

Only play if color Red is Open. Indestructible. While in play: The only Win condition is: “Opponent’s life is less than 1”. (When all players have no victory cards the game ends in a draw.)

Legendary Desert Mage

Only play if color Gold is Open. Indestructible. While in play: Your life can’t be lower than 1.

Legendary Snow Mage

Only play if color Silver is Open. Indestructible. If the game ends in a draw, You Win.

Seer Eternal

Only play if color Silver is Open. Push. While in play: Each player gets 1 action points per turn Instead of 3.

Seer of Silence

Only play if color Silver is Open. Push. While in play: Each player gets 2 action points per turn Instead of 3.

Seer

While in play: Each player gets 2 action points per turn Instead of 3.

Seer’s Ward

While in play: Each player gets 2 action points per turn Instead of 3.

Legendary Forest Mage

Only play if color Green is Open. Indestructible. While in play: Buildings Power doesn’t count to Win the Game.