Indestructible, Silent. At the start of your turn: Draw 1 card + Discard 1 card.
Molt, “Fire Gleam” of Silvex
Indestructible, Silent. At the start of your turn: Draw 1 card + Discard 1 card.
Only play if colors Silver+Gold+Red are Open. Drain Life. When created: Gain +1 level.
Only play if color Silver is Open. Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) One time each Turn: On creature or building combat, this gets Power +4 until end of turn.
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) One time each Turn: On creature or building combat, this gets Power +2 until end of turn.
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) One time each Turn: On creature or building combat, this gets Power +2 until end of turn.
Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.) One time each Turn: On creature or building combat, this gets Power +1 until end of turn.
Only play if color Green is Open. Push. (Creature deals excess combat damage to the controller of attacked creature or building.) When created: Add 1 action point. It can only be used to play creatures.
When created: Add 1 action point. It can only be used to play creatures.
When created: Add 1 action point. It can only be used to play creatures.
Dark. (When created: Draw 1 card then discard 1 card.) Once per turn: When you play a building get 1 additional action point.