Vir

While on Hero Zone: When an opponent discards a card deal 1 damage to them. At end of your turn: You may sacrifice 1 card in play, this card gains a +1 power counter.

Ariz Sunfeather

Flying. When created: You may sacrifice 1 card in play, this card gains a +1 power counter. Once per turn: When you play a building get 1 additional action point.

Nerion Necromint

Dark. (When created: Draw 1 card then discard 1 card.) Once per turn: When you play a building get 1 additional action point.

Necromint Knight

Dark, Drain Life. When created: You may sacrifice a card in play. If you did Draw 1 card + Deal 1 damage to each opponent.

Veilrunner Noble

Only play if colors Gold+Black are Open. Dark. (When created: Draw 1 card then discard 1 card.) When created: Target opponent discards 2 cards.

Knight of Twilight

If first in turn Opens colors Gold+Black. Dark. (When created: Draw 1 card then discard 1 card.)

Necromint Priest

Only play if colors Gold+Black are Open. Shield 1. While in play: Once per turn: When you play a building, look at the top card, if it’s a building put it in play.

Necromint Elemental

If first in turn Opens colors Gold+Black. Dark. (When created: Draw 1 card then discard 1 card.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)

Infernor

Flying, Shield 1. Whenever a Gold or Red creature you control deals combat damage: Gain 1 life + Deal 1 damage to each opponent.

Fordo, “The Giant”

While on Hero Zone: Whenever you play a spell card that deals damage add 1 damage. While in play: When an opponent plays a Card, they take 1 damage.