While on Hero Zone: When an opponent discards a card deal 1 damage to them. At end of your turn: You may sacrifice 1 card in play, this card gains a +1 power counter.
Vir
While on Hero Zone: When an opponent discards a card deal 1 damage to them. At end of your turn: You may sacrifice 1 card in play, this card gains a +1 power counter.
Flying. When created: You may sacrifice 1 card in play, this card gains a +1 power counter. Once per turn: When you play a building get 1 additional action point.
Dark. (When created: Draw 1 card then discard 1 card.) Once per turn: When you play a building get 1 additional action point.
Dark, Drain Life. When created: You may sacrifice a card in play. If you did Draw 1 card + Deal 1 damage to each opponent.
Only play if colors Gold+Black are Open. Dark. (When created: Draw 1 card then discard 1 card.) When created: Target opponent discards 2 cards.
If first in turn Opens colors Gold+Black. Dark. (When created: Draw 1 card then discard 1 card.)
Only play if colors Gold+Black are Open. Shield 1. While in play: Once per turn: When you play a building, look at the top card, if it’s a building put it in play.
If first in turn Opens colors Gold+Black. Dark. (When created: Draw 1 card then discard 1 card.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
Flying, Shield 1. Whenever a Gold or Red creature you control deals combat damage: Gain 1 life + Deal 1 damage to each opponent.
While on Hero Zone: Whenever you play a spell card that deals damage add 1 damage. While in play: When an opponent plays a Card, they take 1 damage.