Tern, “Leaf Current” of Rivervine

Phantom. (This can’t be targeted by opponents Cards.) When you create a Building: Once per turn, draw 1 card.

Glen, “Stream Shade” of Rivervine

Indestructible. When created: Choose 1 color. At end of turn close that color for ALL opponent’s. While in play: Add +1 power to ALL your dolphins.

Arcane Lightning Knowledge

Only play if color Silver is Open. If you control at least: 1 creature, 1 weapon, 1 building, 1 jewelry, you Win the Game.

Martial Law

Only play if color Silver is Open. Draw 1 card. Target opponent only adds 2 action points on their next turn, instead of 3.

Eternal Ward

Only play if color Silver is Open. Put an Indestructible counter on target card in play. It becomes Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)

Ward

Only play if color Silver is Open. Put an Indestructible counter on target (L5-) Creature. It becomes Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)

Lesser Ward

Put an Indestructible counter on target (L2-) creature. It becomes Indestructible. (Can’t be destroyed, all damage received is reduced to zero.)

Lightning recovery

Draw 1 card. Recover 1 lost level. (Opponents can reduce your level.)

Lightning thinking

Draw 2 cards.

Glacial Wrath

Only play if color Silver is Open. Destroy ALL creatures.