Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a building card (L3-). When created: Draw 1 card.
Leaf Sentinel
Trap. (On opponent’s turn: Stop and discard a card before it is played, this Trap is sacrificed.) You may stop a building card (L3-). When created: Draw 1 card.
Only play if color Green is Open. When created: Put 4 poison counters on this. Commit this: Transfer counters to target creature or building, it gets -1 power per poison counter.
When created: Put 2 poison counters on this. Commit this: Transfer counters to target creature or building, it gets -1 power per poison counter.
Only play if color Green is Open. When created: Draw 1 card + Add 1 action point. It can only be used to play creatures. Commit this: The next Green Hero card you play this turn has -1 level.
Flying. (Can only be attacked by flying creatures.) While in play: Each of your Treefolk gain Flying and +1 Power.
Indestructible. (Can’t be destroyed, all damage received is reduced to zero.) When created: You may put six -1 power poison counters on target creature or building. At end of turn: If discarded from hand by an opponent, then return it to your hand.
When created: Draw 1 card + Recover 1 lost level. Commit this: The next Green Hero card you play this turn has -1 level.
Only play if color Green is Open. When created: Gain 8 life.
When created: Gain 4 life.
When created: Gain 2 life.