Temple

Flying. (Can only be attacked by flying creatures.) While in play: Each of your Priests gain Flying and +1 Power.

King’s Vault

Only play if color Gold is Open. When created: Draw 1 card + Gain 6 life. Commit this: The next Gold Hero card you play this turn has -1 level.

Grand Citadel

At end of your turn: Gain 3 life.

Golden Citadel

At end of your turn: Gain 2 life.

Sunlit Tomb

When created: Draw 1 card + Recover 1 lost level. Commit this: The next Gold Hero card you play this turn has -1 level.

Legendary Desert Mage

Only play if color Gold is Open. Indestructible. While in play: Your life can’t be lower than 1.

Gold Dragon

Only play if color Gold is Open. Flying. When created: Draw 1 card + You may destroy target weapon.

Quicksand Siegecaller

Only play if color Gold is Open. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) One time each turn: On building attack, destroy attacked building.

Quicksand Warden

One time each turn: On building attack, this gets Power +3 until end of turn.

Quicksand Vanguard

One time each turn: On building attack, this gets Power +2 until end of turn.