Flying. (Can only be attacked by flying creatures.) While in play: Each of your Priests gain Flying and +1 Power.
Temple
Flying. (Can only be attacked by flying creatures.) While in play: Each of your Priests gain Flying and +1 Power.
Only play if color Gold is Open. When created: Draw 1 card + Gain 6 life. Commit this: The next Gold Hero card you play this turn has -1 level.
At end of your turn: Gain 3 life.
At end of your turn: Gain 2 life.
When created: Draw 1 card + Recover 1 lost level. Commit this: The next Gold Hero card you play this turn has -1 level.
Only play if color Gold is Open. Indestructible. While in play: Your life can’t be lower than 1.
Only play if color Gold is Open. Flying. When created: Draw 1 card + You may destroy target weapon.
Only play if color Gold is Open. Silent. (When played from your hand it can’t be stopped. Doesn’t trigger Traps.) One time each turn: On building attack, destroy attacked building.
One time each turn: On building attack, this gets Power +3 until end of turn.
One time each turn: On building attack, this gets Power +2 until end of turn.