Infernor

Flying, Shield 1. Whenever a Gold or Red creature you control deals combat damage: Gain 1 life + Deal 1 damage to each opponent.

Fordo, “The Giant”

While on Hero Zone: Whenever you play a spell card that deals damage add 1 damage. While in play: When an opponent plays a Card, they take 1 damage.

Pyronus Blazefury

Flying, Shield 1, Fire 5. When created: Destroy ALL creature tokens in play.

Untitled

Shield 1. At end of your turn: Draw 1 card if you created a building.

Sunfire Priest

Fire 2. (When created: Deal 2 damage to any target.) While in play: When your creature is destroyed, you may destroy one creature.

Sunfire Soldier

At end of your turn: Gain 1 life for each building in play you control.

Knight of Sunglow

If first in turn Opens colors Gold+Red. Flying. (Can only be attacked by flying creatures.) While in play: When you create a building, gain 1 life for each building in play you control.

Emberflare Mage

Only play if colors Gold+Red are Open. When this is destroyed: Deal 2 damage to each opponent + Gain 2 life.

Sunflare Elemental

If first in turn Opens colors Gold+Red. Fire 1. (When created: Deal 1 damage to any target.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)

Blinding Radiance

ALL opponent’s creatures and buildings lose their text. For each card that lost text, put a +1 power counter on a card you control.