Flying, Shield 1. Whenever a Gold or Red creature you control deals combat damage: Gain 1 life + Deal 1 damage to each opponent.
Infernor
Flying, Shield 1. Whenever a Gold or Red creature you control deals combat damage: Gain 1 life + Deal 1 damage to each opponent.
While on Hero Zone: Whenever you play a spell card that deals damage add 1 damage. While in play: When an opponent plays a Card, they take 1 damage.
Flying, Shield 1, Fire 5. When created: Destroy ALL creature tokens in play.
Shield 1. At end of your turn: Draw 1 card if you created a building.
Fire 2. (When created: Deal 2 damage to any target.) While in play: When your creature is destroyed, you may destroy one creature.
At end of your turn: Gain 1 life for each building in play you control.
If first in turn Opens colors Gold+Red. Flying. (Can only be attacked by flying creatures.) While in play: When you create a building, gain 1 life for each building in play you control.
Only play if colors Gold+Red are Open. When this is destroyed: Deal 2 damage to each opponent + Gain 2 life.
If first in turn Opens colors Gold+Red. Fire 1. (When created: Deal 1 damage to any target.) Shield 1. (When created: This gains 1 shield counters. Ignores damage and removes a shield counter when damaged.)
ALL opponent’s creatures and buildings lose their text. For each card that lost text, put a +1 power counter on a card you control.